Sunday, June 26, 2011

Penhaligon Keep on the Borderlands

I combined the "Keep" with my concept for the Penhaligon village. In the keep I removed the tavern, provisioner, etc... which I believed would be sufficiently taken care of by the surrounding walled village. All of the keyed items correspond to the descriptions in the module by Gary Gygax.

The Manor house and Guest houses will only be detailed if I think I have need of them. These areas will not normally be visited by the PC's unless they are of sufficient level and notoriety to be tipping wine glasses with Lady Penhaligon.

Next up... details of my Ettercap adventure.

Sunday, June 19, 2011

Map of Penhaligon

Well, I took a bit of time off from blog posting. I've been having a good time with my Castles and Crusades Greyhawk game that I GM. The players are getting a lot closer to the final campaign enemy and have defeated some Forest Giants recently and all gained levels! In addition, I've been posting on the wonderful PBEM CoC game that is now being helmed by O4E.

But in the few hours I have to dedicate to this hobby, I've become obsessed with a Mystara campaign that I'm planning to incorporate many of the early B and X modules that I have in my possession.

I'm planning to start the game in Specularum with B6, move north to Penhaligon where I'm planning to first run an encounter with Ettercap's and Spiders based out of the Dymark, and then run a heavily modified version of B2. I anticipate that the PC's will be at a high enough level to be enticed to head south on a small ship to search for treasure on the Isle of Dread (X1) and then I plan to move things into X4 and X5 running both of the David Cook modules involving the Master. I will then move the PC's into Alphatia and Thyatis and run a few adventures off the cuff. I have never GM'd any of these adventures and I don't think my PC's have ever read them so this will be a lot of fun.

Oh yeah, I wanted a map of Penhaligon but couldn't find one. The map resolution in the picture came out pretty ok, it gets bigger if you click on it. I plan to key important buildings on the map and produce a detailed map of the Castle of the Three Suns, which will be an adapted "Keep" from B2. All this is for my campaign notes, but I will try to post as much as possible in case somebody else would like to run a game of B2 set in a home brew Penhaligon.

I downsized the population from ~4000 referenced in the GAZ1 to a smaller 1000-2000 size. The village is 1/2 outside of the wall and 1/2 in the wall. There will be a lot of empty buildings in the city that serve as siege housing during raids by humanoid creatures from the Wufwoldes. I read the Penhaligon Trilogy and I'd like to bring a little of that flavor to my game so I'm making a few other changes to my Known World to bring out some of the flavor. I hope to blog about some of these changes soon!