tag:blogger.com,1999:blog-3822230418229773204.post7529845210358832233..comments2023-04-07T00:27:54.554-07:00Comments on Gaming on the Precipice: Whitebox House Rules Part 6: Char Gen and Adventuring ModsRichhttp://www.blogger.com/profile/05449933184261945913noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-3822230418229773204.post-32814810573494494372013-06-13T03:07:11.312-07:002013-06-13T03:07:11.312-07:00I wasn't thinking that, but it is a pretty int...<br />I wasn't thinking that, but it is a pretty interesting thought. I would have given the hypothetical player 4HP. You method would certainly allow for some high HP at first level, but with a low chance of it happening. I was merely reducing the chances of my players getting stuck with 1HP, not eliminating the possibility.<br /><br />Since in White box you re-roll all dice at each level and take the new HP roll only if it is better than last level, you will quickly erase bad HP rolls at low levels (if you live that long). Most of the rules changes I've made are designed to increase survivability at low levels.Richhttps://www.blogger.com/profile/05449933184261945913noreply@blogger.comtag:blogger.com,1999:blog-3822230418229773204.post-59436142184211924772013-06-12T16:51:53.872-07:002013-06-12T16:51:53.872-07:00If your two HP rolls are a tie, are BOTH the best ...If your two HP rolls are a tie, are BOTH the best roll? e.g. Fighter gets 1+1 HD. Rolls 3 & 3. So 3+3+1= 7 hp.<br /><br />This also prevents the 1 HP character. Anonymousnoreply@blogger.com