Clerics:
Clerics for my forgotten realms game are mostly unmodified in their abilities, however
each faith has their own spell list, with special spells, abilities, and custom
armor/weapons. Here is a sampling of the
faiths vs. alignment:
Lawful: Lathander,
Torm, Tyr, Sune, Milil, Mystra, Azuth, Ilmater
Neutral: Chauntea, Deneir, Eldath, Gond, Tymora, Oghma, Selune, Tempus
Chaotic: Besheba, Cyric, Leira, Loviatar, Malar, Mask, Shar,
Talona, Talos
Lathander, Torm, Tyr, and Ilmater have subgroups of clerics,
known as paladins. Paladins are very
martial in their focus, pure of heart, and travel the realms smiting evil in
the name of their god. See GM for
special abilities of paladins.
One of my players will be playing a dwarf cleric of Moradin, I'm working out his spell list. I'll post up my ideas here as we work them out. Since he doesn't get any spells at first level, I didn't have to work on anything yet :)
Elves:
The elven fighter/mage hybrid is the most common elf
class. Elves cannot wear more than
leather armor when using this method.
Elven chain mail or magical chain mail is also allowed.
Dwarves:
Dwarves don’t get a bonus to AC when fighting man-sized
creatures. However, dwarves are
especially adept at fighting giants and giantkin. Against giants, ogres, trolls, etc… dwarves
take ½ damage.