Saturday, August 20, 2011

Rolemaster Customization of FR Deities&Clerics

I went through the major deities that usually crop up as PC clerics and NPC clerics in my games and customized them such that each one would have spell lists to choose from that represented the deities well:

Lathander: Clerics and Paladins gain Light's Way as a Base list, Summons is considered closed for them.

Mystra: revered by Magicians and Sorcerers (who gain their channeling power from her). True clerics of Mystra are mysterious and rare, and their powers are currently unknown.

Oghma: Priests of oghma gain Past Visions and Lores as Base Lists. They lose Summons and Repulsions. They focus on Linguistics, Runes, Mathematics, and star gazing as secondary skills.

Shar: She loses lights way, weather way ,calm spirits, life mastery, repulsions, but gains Curses, Darkness (from Evil Magician list), and Dark Channels as Base Lists. Seduction and subduing are important skills for clerics of Shar.

Silvanus/Chauntea - their clerics are Animists and Rangers.

Talos: Clerics gain weather ways (Lightning Bolt I from Light Law is added to the Weather Ways at the 9th level slot, and Lightning Bolt II is added at 17th level, the GM could give Talos clerics access to higher level Lightning bolts at even higher levels). They also gain Dark Channels, but lose life master, and repulsions.

Tempus: gain the typical cleric list, but gains the Mind over Matter (+25 to Adrenal Moves) during combat. I thought about giving them an option to be berserkers but I never liked that in 2eAD&D so I didn't add that. I might let clerics of Tempus have a little lower weapon skill acquisition costs to reflect the militant nature of the order.

Clerics of Tyr and Torm are as found in Character Law and Spell Law.
Clerics of Helm and Ilmater are also unadjusted. - all of these clerics have summoning but can only summon good aligned creatures (no demons).

Clerics of Mielikki are rangers - rangers will have quite a few deities to choose from.

Clerics and Animists of Selune are unadjusted on their spell lists, however all of them are affected by Lycanthropy from the Creatures and Treasures book. They also focus on star gazing/ moon cycle knowledge as secondary skills.

Priests of Tymora are unadjusted in regards to their spell lists but all have the Lucky advantage (they may adjust any roll affecting them per day by +10/-10). Tymora also frowns on her clerics summoning demons - so her clerics should veer away from that ave.

"Clerics" of Mask are usually PC thieves who select the Channeling focus and gain their channeling spells from Mask. There are also reports of some "chosen" of Mask that are actually clerics with good thieving skills - they are extremely rare and their exact skills are unknown.

Clerics of Llira/Milil loose the summoning spell list, and gain Controlling Songs; additionally they focus on dance, singing, seduction, drama, and other crafts and musical skills.

Clerics of Umberlee gain Water Law(magician list), but lose the repulsion, and calm spirits lists. They tend to have good ability in swimming, navigation, rowing, sailing, diving, etc...

This is my list so far... I have kept most of the "evil" lists a secret for two reasons. No use letting my PC's know exactly what I have in store for them.

Another thing I'm going to have to deal with is the rolemaster rules for clerics/paladins and metal armor...

1 comment:

  1. Great article. Looking forward to see how you handle Bane and Myrkul.