Thursday, November 17, 2011

Riding the Storm Out

I recently picked up Stormbringer 4th and 5th editions.

I really like both of these games and I might spend a couple of posts discussing various topics related to them.

I think there are two primary aspects of the game that drew me to it:

1. There are no "character levels". I also like that in the BRP based 5th edition there are no "classes". I really like rolemaster but at the end of the day it is a D&D game with class and level and a huge number of options thrown in for crunch. The magic system and combat system have been changed and you have skills, but you still gain experience points for stuff and you still go up levels and have classes. I really wanted to see if you could play a fantsay RPG without the exp, class, and level systems.

2. The chaosium d100 system is similar to Rolemaster in that your character may grow more powerful, acquiring more magic and skills, but they still can be killed relatively easy with a single (or several) hit. The stormbringer setting brings in a random die for armor level into the runequest system and I think that is a brilliant piece that adds tension to the game. In addition the major wounds section brings realistic "critical" type hits to the game. I've tried adding critical hit tables with detailed wounds to D&D in the past. However, I always felt that it changed the game from being D&D to something else and my players always hated me for it.

I've read both the 4th and 5th editions over at least in part and there are things about each that I'm really loving and some things that I'm not sure would play out well in the type of RPG I'd like to GM.

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