Tuesday, May 29, 2012
My White Box Thief
My thief class:
Experience, to hit bonuses, hit dice, and saving throw table are as cleric.
The thief practices agility and speed in combat, +1 to saving throws against anything the DM rules can be dodged.
Thieves typically favor light one handed weapons especially those that can be concealed (knives, daggers, one handed swords, light bows and crossbows, garrotes, spiked knuckes, etc...). They also favor light armor - anything beyond soft quiet leather armor will hinder their skills.
The thief nets 7 skill points and gains 1 extra skill at levels 2,4,6,8,10.
Most thieves are chaotic or neutral, however, this class with it's strong focus on skills can be used to create a lawful scout/ranger/bard/skald type character under the DM's approval. Bards and skalds (even a few thieves) study languages and sometimes even magical writing and have been known to carry a few scrolls to get them out of a tight spot.
*Now for a bit of explanation about my thought process. My house rules thief is a slightly weaker fighter who has specialized in training his skills. He gets no special backstab bonuses - anyone can stab anyone in the back, the thief trains in stealth and therefore has a better chance to do it using his skills. While all the other classes can sneak, climb, etc.. the thief excels at these tasks from years of training.