Tuesday, August 6, 2013
The Good TPK?
I couldn't help feeling a bit bad when I killed all my PC's in our last face-to-face game. We only get to game face-to-face twice a year, so killing them with 6 goblins seemed a bit harsh....
After thinking about it a bit I think it may have been the best way to start out our gaming with the Whitebox system. The set up for the encounter found them watching goblins pelt some person who was hiding in a thicket of bushes. Whoever it was passed out from injuries just as they arrived. The goblins were singing songs and firing arrows down at the victim.
My PC's were joking that maybe they shouldn't rescue anyone weak enough to be brought low by 6 weak goblins... then they proceeded to be slaughtered by said goblins.
I think this encounter gave them perspective on the lethality of the system. They aren't superman, they have no "feats" or superpowers. They are just an "adventurer" with a bit more skill than the average guy. I don't think I could have conveyed this to them verbally with the same emphasis that 6 goblins wiping them out did (that typically doesn't happen in newer editions).
We then moved right into making characters to play again. I noticed a huge difference in how they approached it. They just rolled 3d6 down the line and started picking class/race based on the stats. They let the stats speak to them and started making up their descriptions and quick 2 sentence histories based on whim of the dice. They focused on ranged attacks, stealth over blunt force, talked about choosing an elf to get some spells along with fighting. Induction into the 0e gaming system by experience.
The good TPK? Maybe...