Friday, December 24, 2010
Castle Amber
Saturday, December 4, 2010
X2 - Alternate Tomb of Stephen
Wednesday, November 24, 2010
X2 Castle Amber
Thursday, November 11, 2010
Aloof Gods and Vancian Clerics
Tuesday, November 2, 2010
BX-FR Alignment Dilemma
Sunday, October 31, 2010
B/X Modified Weapon Table
1d4 Torch 2sp, 10 cn
1d4 Daggers, dirks, knives 3gp, 10 cn
1d4 Sling (30 stones) 2gp, 30 cn
1d4 Club 3gp, 50 cn
1d4 Javelin 1gp, 10 cn
1d6 Staff * 2gp, 40 cn
1d6 Bow + 20 Arrow X9, 30-40 cn
1d6 Hand Axe 4gp, 30 cn
1d6 Light Lance 5gp, 50 cn
1d6 Mace 5gp, 30 cn
1d6 Crossbow (30 quarrel) 40gp, 50 cn
1d6 Short Sword 7gp, 30 cn
1d6 Spear 2gp, 30 cn
1d6 War Hammer 5gp, 30 cn
1d8 Sword 10gp, 60 cn
2d4 Axe * 7gp, 50 cn
1d10 Pole Arm* 7gp, 150 cn
1d10 Two Handed Sword 15gp, 150 cn
Wednesday, October 27, 2010
The Zen of NOT spell casting
Tuesday, October 19, 2010
The Lost Boys
I'm continuing my cheese horror October fest with one of my all time favorites. This movie is frigging awesome - I'm blogging this while watching so it might get a little rough. Corey Feldman, Cory Haim, the Frog Brothers!!!! Keiffer Frigging Sutherland!!! The movie opens with montage of freaky people to People are Strange by The Doors. A little family moves to the murder capital of the world "If all the corpses that are buried around here was to stand up all at once, we'd have one hell of a population problem". By the way there are lots of refences to Pan.. check it out, The Lost Boys.. the boys who never grow old, fly around... yep... makes sense with the vampire theme except you add lots of killing!
It has this cool theme music "Cry Little Sister" and a great soundtrack; and the old taxidermist, pot-smoking, root beer drinking grandpa who uses Windex for aftershave and says, "One thing about living in Santa Carla I never could stomach... al the damn vampires". That is when he isn't visiting the widow Johnson!!!
IT IS 1987 and you too can fight vampires with Edgar and Alan Frog using a vampire slaying manual found in comic books "Where the hell are you from, Krypton? Pheonix actually..." Don't get lured into becoming one of them though...and also, just try counting the number of times that they say Michael.. it numbers in the hundreds I'm sure... "Drink some of this Michael, be one of us... Micheal, Michael, Michael" Queue up Cry Little Sister!!!!
The movie has a great mix of comedy and horror and I recommend it to anyone! I won't bore you with the plot, this movie is all about style, one liners, "death by stereo", bikes, babes, spiked mullets, blood and gore and vampires.
“Sleep all day. Party all night. Never grow old. Never die. It’s fun to be a vampire."
Monday, October 18, 2010
The Massive Waterdeep Map
Saturday, October 16, 2010
Serpent People
Anyway, this work up is for BX DnD but you could use/modify it for S&W or LL very easily.
Serpent People
Armor Class: Variable
Hit Dice: 2-4*
Move: 120'
Attacks: 1 by weapon
Damage: 1d6 or by weapon
No. Appearing: 1-12
Save As: Fighter 2-4
Morale: 9
Treasure Type: U
Serpent people are the result of the interbreeding of men with serpents during the dawn of mankind. Forced underground by men and elves thousands of years ago they were brought to near extinction. In the dark they prayed to their serpentine god Shurresh (an aspect of Set) and plotted. In recent years they have come to the surface again taking political control of the city of Hlondeth and exerting an above ground presence in the dinosaur infested jungles of Chult. They are also trying to establish control in the dalelands and in the north surging upward from their vast underdark cities.
Most serpent people appear as humanoids with fine scales as skin, and a snake like cast over their faces. They appear dark brown with a greenish purple tint and their eyes are of rust, yellow, or copper. War bands of serpent people typically wear fine chain armor and wield short curved blades and bows. They have infravision to 90 feet in the dark.
Some bands of serpent people will have either a cleric of Shurresh (1-10th level) or a magic user (1-10th level). Additionally, all serpent people have a 50% chance of having mental abilities. Examples of abilities include a charm like ability to fool humans into believing them to be human (save vs. spell to avoid), or domination/summoning abilities over snakes, or ESP. Serpent people are friendly with other serpent/lizard/draconian monsters such as nagas and kobolds, the second they regard as a servant class.
It is rumored that the serpent people have spies all across Faerun. Men whisper aside fires at night that the serpent people steal babies, that female serpent women lure men down dark holes with enchanting songs, and that they torture and breed captive men in their dark cities producing more abominations. There are also rumors that in these cities there are many other twisted forms of snake/men abonminations. Some that area nearly all snakes or men with snakes for arms, etc... there is no proof if these rumors are true.
Removing the Emo Dark Elf
Sunday, October 10, 2010
Returning to the Realms
Lawful - Tyr, Torm, Lathandar, Ilmater, Helm
Neutral - Tymora, Selune, Tempus
Chaos - Bane, Bhaal, Myrkul, Talos
2. Gnomes - the B/X rules as written don't have gnomes as a player race - they are described in NPC/monster format (B35). I think I'm going to stick with that for now. If somebody really wants to be a gnome, I'm going to slightly modify the Dwarf class to make it work.
3. No Time of Troubles, and absolutely no plaguestorm crap. I'm going to start the game out DR1356, using my copy of the 1987 Sourcebook + Cyclopedia of the Realms and add to that Waterdeep City System and Undermountain. I will probably use little snippets from the Volo's Guides during stops to villages and inn's and I'll also be using the treasure tables from Forgotten Realm's Adventures supplement. Other than these books - no other sources will be considered valid. Anything read in a FR novel, or sourcebook will be considered valid, and large sections of even the books that I listed will be changed to freshen things up a bit while retaining the original Realms flavor my PC's will be looking for. I will let the events of the game, and my strange whims take the realms in a different direction from the Canon chronology from the last 20 years or so. Mainly, since I'm really displeased of the direction that was taken.
4. I'm strongly considering eradicating a few races. The drow are at the top of my list. I think the drow have become very stale creatures too chained by the novels that are out there. There are a few other demihuman races that have become somewhat redundant/boring.
5. Changing the planes. I find the idea of the "plane of fire" "demi plane of shadow" "Hades" "The Abyss" very tired and I'm thinking of trying something different. More to follow soon on this one.
Anyway, there are probably some additional changes and modifications on the way to help merging the Realms with B/X. I'll be posting more on this soon.
Saturday, October 9, 2010
PBEM Update
into a large sack with a grimace. The rest of the party flexes, prepares, and
tenses for battle. Just then a cry is heard from the outside of the Chateau.
"An army of goblins are coming, and they brought a giant!!!!" Comes a cry from
Lo'Stranner.
Turning quickly, Leinen leaps quickly to the window and catches a glimpse of
Lo'Stranner running past the Chateau from the north side and heading toward the
south. He leaps into the underbrush of the forest just as a group of barbed
arrows slam down into the soft earth of the Chateau's lawns.
This army must be at his heels.. which means you only have moments to decide how
to react!!!
Tremors
Monday, October 4, 2010
B/X
Saturday, September 18, 2010
Formative Images
Monday, September 13, 2010
Night of the Creeps
Sunday, August 8, 2010
White Box House Rule: Encumbrance
Tuesday, August 3, 2010
White Box House Rule: Backgrounds
Saturday, July 31, 2010
Del Toro and Cameron Make Mountains?
White Box
Saturday, July 24, 2010
The Fall of the House of Usher and...
Saturday, July 17, 2010
Lovecraftian Podcraft Goodness
In Search of Gold
Eldorado
Gaily bedight,
A gallant knight,
In sunshine and in shadow,
Had journeyed long,
Singing a song,
In search of Eldorado.
But he grew old-
This knight so bold-
And o'er his heart a shadow
Fell as he found
No spot of ground
That looked like Eldorado.
And, as his strength
Failed him at length,
He met a pilgrim shadow-
"Shadow," said he,
"Where can it be-
This land of Eldorado?"
"Over the Mountains
Of the Moon,
Down the Valley of the Shadow,
Ride, boldly ride,"
The shade replied-
"If you seek for Eldorado!"
Edgar Allan Poe
You can read about the analysis of this poem here. I've been thinking about Lovecraft, Poe, and other weird fiction writers. Eldorado was one of my favorite Poe poems. I like that it has an efficiency in words that is many times lacking in Poe's poetry.
I might be reaching but this poem of Poe's kinda reminds me of DnD a little. This knight is searching for the a fantastical city of gold (sounds a little like mythic underground cities in some of our games). The gold metaphor could also be spiritual enlightenment, or wisdom which is a little bit like gold = exp... Also it has knights and shades and adventuring....
Monday, June 28, 2010
Forgotten Realms
Friday, June 25, 2010
Generation of Swine
Monday, June 14, 2010
Weird Watery Magic of Pools and Vats
I haven't been posting much on this blog. Recently, I've been pretty much obsessed by the use of magical vats of liquid in my games. I created this Lovecraftian sort of monster in my Castles and Crusades game. It was an outsider "demon" creature from space that crashlanded in the Bright Lands of Greyhawk. I combined this concept with Moldvay's "The Lost City" and I'm working in this whole backstory about how the creature has spent the last 500 years feasting on the intellect of humans. My thought is that this creature is made totally of protoplasm and it can fashion itself a body and change the hardness of its goo to that of chitin plate if it desires. It's intelligence was so alien to human kind that initially it could not communicate telepathically with humans. After 500 years of feasting on human psyches it has now adapted to be able to communicate. Anyway, I ruled that during its crash landing on earth it lost a particular artifact which allowed it to live easily in any environment. It has been stuck deep underground living in certain pools that sustained its abominable lifeforce until it could regain the artifact. The PC's were chasing this Half Orc Assassin which had obtained the artifact, but they failed to stop the half orc from returning the artifact. This demon being which was revered as a god by these underground people has now been unleashed on Oerth. I'll be bringing the PC's into confrontation with the beast again once they have gained a few more levels and could survive the encounter. Anyway as a side effect of this adventure I became obsessed with pools and vats. I started brainstorming a huge number of ideas for how these magical vessels of liquid could be used to awesome effect in DnD style games. I have written a ~4-5 page article so far and I still have lots of ideas. I'm thinking of throwing it in front of some folks that publish hobby gaming fanzines. In addition, I will probably publish most or all of the ideas up on this blog and try and get some feedback for how the article is progressing. Here is my introduction to the article - I haven't done any re-writing yet, this is still a first draft:
Introduction:
Human kind has long had both a fascination and fear of water. Man needs this precious liquid each day to live and yet he can drown in a mere teaspoon of the substance. Vessels of water hold a powerful symbolism of motherhood and the womb, juxtaposing the origin of life itself with an environment that man can no longer enter without fear of death by drowning. Foul potions brewing in the cauldrons of witches and the embryonic vats birthing an artificial monster of a man are just two examples of how this powerful symbol has been employed in literature. This article aims to flesh out a variety of ideas on how you can use vats and pools in your fantasy RPG game. These entities should be used infrequently and each use should invoke either a pure magical wonder or a sense of horrific alien fear. The statistics used in this article are written for Swords and Wizardry, however they could be adapted with ease to any retro clone or original edition of DnD.
Saturday, June 12, 2010
Detect Evil Sucks
Tuesday, May 18, 2010
Birth and Death
Monday, May 17, 2010
Ronnie James Dio
Thursday, May 6, 2010
Streets of Madness: Scene Four - Part 2
Chaos Factor: 4
Characters: Jimi, Eddie, Mrs. Rosse,
Threads: Find out who killed the dead guy. Investigate the Salvage Company. Explore the ship.
Heading down the stairs I catch sight of some blood. The lower levels aren’t well lit and there is a pretty foul smell catching my nose immediately. I head into a tight hallway and see a smear of blood heading into a doorway at the other end of the hall. There are three doors on each side of the hallway and another doorway with a stairway sign marking that it descends further into the boat. I decide to check out the blood.
Q: Does anything jump out at Jimi? [50:50, strong YES]
Q: Is it human? [unlikely, yes]
Suddenly out of nowhere a man leaps at me from one of the doorways of the boat and slams the gun from my hands. In the ugly gleam of single light bulb in the hall way I catch a glimpse of crazy eyes peering at me from behind wire-rimmed glasses, a white blood splattered lab coat, and grasping hands. I fall back against the far wall and try to twist around to defend myself. Should have expected that, I guess I’m getting slow.
NPC:
Edward Palantine. *Crazed* Ship Doctor [3]
Edward was the ships doctor - a reasonable man of intellect whose rational mind snapped like peanut brittle at whatever he has seen down here in this ship. He has been infected by an almost supernatural fear, paranoia, and madness.
Risus Combat - grappling - Jimi, ex special ops cliche [5] vs. Edward [5] ~~ a tie!
We fall back and I twist around to get a better grip on the man. I am a better fighter, but this man fights with insane strength. I’ve got a backup pistol in my ankle holster, but this guy is crazy so I’m not going to draw that unless it is life or death. He is drooling on me and babbling insane phrases. I can’t quite make out what he is saying. I try like hell to give him a good punch and shut him up.
Risus Combat - grappling - Jimi, ex special ops cliche 3d [14] vs. Edward 3d [11]
Risus Combat - grappling - Jimi, ex special ops cliche 3d [16] vs. Edward 2d [6]
Risus Combat - grappling - Jimi, ex special ops cliche 3d [11] vs. Edward 1d [5]
My fist finally connects with his face and I knock him backward. I leap atop of him and although his fists and arms swing up feebly I’m able to land another blow that reels him nearly senseless. I realize I’ve got him at that point and I scream in his face, “Calm down, damn it!!!” He won’t so I give him one more good punch. His eyes roll back and close.
I pull my head up and look around. I quickly grab my gun and wipe the sweat off my face. That was bullshit crazy. This guy looks like a doctor or something, he only needs a stethoscope to complete the look.
Q: Did that fight draw anyone (anything) else? [50:50, No].
Cuffing the “doctor” to the nearest door-handle I head down the hallway, my gun held before me close to my face. I turn into the doorway that had the blood smear and nearly wretch on the floor. A sickening smell like rotten pork drifts out of the room. There are body parts everywhere. Some of them have been cataloged and small strips of paper attached with a description, maybe in latin? There are strange gashes in some of them that might be from fingernails or claws? I immediately remember the lion, the marks look more like claw marks not fingernails... man.. this is screwed up...
I shake my head at this scene and get back onto the case. There has got to be an explanation for all of this. Maybe it lies below. I head to the stair case and begin to descend down. I enter a massive hold piled high with boxes. There must be several staircases and hatches that can open up for loading. At the bottom of the stair is something that makes my heart stop a beat. There are some cases explosives, the kind used for underwater demolition, and they are wired up with a timer. The timer has [1d6, 2] 2 minutes and 6 seconds on it. I watch the next ten seconds ticking down on the timer before I realize that this is real.
Q: Does the horrible thing reveal itself? [50:50, No - only missed by a couple]
As I turn and begin to run up the stairs I hear something from down in the hold. It is like a shriek but it is hard to tell if human lips could have uttered it. I’m not sure if I have time to get the doctor off the ship, but I give it a try. I run over, and fumble with the key. I am counting the seconds in my mind as I heave him up onto my shoulder. Another heart beat, another second. I count ten more as I run up the stairs.
I’m running out on the deck. I think about it for a moment and decide to toss the good doctor off the boat into the sea. His body hits the water nearly lifeless but then begins to stir a bit after he hit the water. I am climbing down the ladder as fast as I can. I undo the ropes on the small craft that got me here and then start up the engine. I grab the doctor and pull him in and then turning the craft I push the throttle full ahead.
I only get a few seconds from the larger ship when the deep concussive blast happens. It rocks the smaller craft so bad I think I’m going to capsize! The side of the larger ship ripples and swells like a balloon for a moment and then the ship seems to heave and shake in the water.
In the next few minutes while I am speeding away from the larger ship and cuffing the doctor again the larger ship begins to tilt backward and begin to sink. My mind thinks back to the ship, to those bodies, dissected, cataloged, placed along the counters and the pans and the shelves. How many souls died on that boat and why. I look at the doctor and his dull mad eyes glare back at me.
“When we get back to shore... you and I are going to have a talk. And you are gonna give me some answers by god. You are going to answer for what I just saw back there! Big time!”