Showing posts with label Stormbringer. Show all posts
Showing posts with label Stormbringer. Show all posts

Wednesday, November 23, 2011

Hating on Upkeep

Let me begin by saying that this post mostly stems from me being a lazy GM.

I HATE spells, powers, and game mechanisms that have upkeep effects.

Goodberry, animal familiars, druid animal companions, etc...

The druid class has always been one of the worst offenders in AD&D. I really don't like to keep track of a bunch of little NPC's or keep track of how many semi-permanent good berries a character is holding on to.

The reason I brought this up is that I've been reading the Stormbringer 4th and 5th editions. I really like them both for different reasons, but I didn't really like the magic systems presented in either book. The 5th edition brought in Sorcery spells identical to those presented in the BRP system which are similar to sorcery spells from Runequest. These spells have a limited effect and cost ~1-4 MP. In the Stormbringer 4th edition, it is all about summoning and binding elementals and demons (which are really aliens and not demons of the traditional sense). I think this would make for a tremendous amount of book-keeping - which I find tedious and lame.

I've never read all of Moorcock's works, but I'm currently re-reading them to get in the spirit of this game system. The 4th edition spell system of Stormbringer is pretty close, but one thing I noticed is that Elric tends to summon things up pretty quickly in game terms.

I'm thinking about trying to conceive a magic system where you call on the immediate aid of chaos or elementals/ beastlords, etc... and the GM would arbitrate on the level of MP that would need to be sacrificed to induce the effect.

I would still keep the summoning/binding system - but make it so you need specific grimoires to make it easier to call up specific demons, otherwise it would take even longer and use even more power. Once a demon has been bound you could release it, and bring forth a magical effect. This would allow for demon bound magical armor and magical swords but maybe a little bit more limited versus the versions presented in the Stormbringer 4th and 5th.

Thursday, November 17, 2011

Riding the Storm Out





I recently picked up Stormbringer 4th and 5th editions.

I really like both of these games and I might spend a couple of posts discussing various topics related to them.

I think there are two primary aspects of the game that drew me to it:

1. There are no "character levels". I also like that in the BRP based 5th edition there are no "classes". I really like rolemaster but at the end of the day it is a D&D game with class and level and a huge number of options thrown in for crunch. The magic system and combat system have been changed and you have skills, but you still gain experience points for stuff and you still go up levels and have classes. I really wanted to see if you could play a fantsay RPG without the exp, class, and level systems.

2. The chaosium d100 system is similar to Rolemaster in that your character may grow more powerful, acquiring more magic and skills, but they still can be killed relatively easy with a single (or several) hit. The stormbringer setting brings in a random die for armor level into the runequest system and I think that is a brilliant piece that adds tension to the game. In addition the major wounds section brings realistic "critical" type hits to the game. I've tried adding critical hit tables with detailed wounds to D&D in the past. However, I always felt that it changed the game from being D&D to something else and my players always hated me for it.

I've read both the 4th and 5th editions over at least in part and there are things about each that I'm really loving and some things that I'm not sure would play out well in the type of RPG I'd like to GM.