I love snakemen, serpent people, Yaunti, whatever you want to call them. Maybe it is because I watched so much GI Joe as a kid. Here is a workup I did for them for BX about 3 years ago now. I'm bringing them into my whitebox forgotten realms game as a power group in the marsh area. My idea involves them figuring out a way to switch minds with regular folks from Daggerford and infiltrate the town...
Thursday, August 15, 2013
Whitebox Snakemen
I love snakemen, serpent people, Yaunti, whatever you want to call them. Maybe it is because I watched so much GI Joe as a kid. Here is a workup I did for them for BX about 3 years ago now. I'm bringing them into my whitebox forgotten realms game as a power group in the marsh area. My idea involves them figuring out a way to switch minds with regular folks from Daggerford and infiltrate the town...
Thursday, August 11, 2011
Marsh/Cook Expert Monster HD Analysis
Here is the data:



It is also interesting to me that while the Moldvay progression seems very planned the Cook/Marsh distribution seems very haphazard. They both had roughly the same number of posts, I counted 102 in Moldvay and 101 in Cook/Marsh but I could be off by 1-2 in each case.
Tuesday, August 9, 2011
Moldvay Basic Monster HD Analysis
Here are the results:
It is a nice distribution with the highest number of 1HD monsters and trailing downward up to 11HD creatures. I'd like to repeat this analysis for the Cook/Marsh expert book and then compare and contrast the two books.
It looks like quite a bit of thought went into the design of how many monsters to include and what ratio of each (approximately) was desired.
Thursday, April 22, 2010
Dark Acolytes of Elder Gods
Tuesday, January 19, 2010
New Monster: The Hextasaur
Hextasaur
Creature Type: Mutant (insect - reptile hybrid)
Size: Large
No. Enc.: 2d10
Alignment: Neutral
Movement: 30 ft
Armor Class: 6 (4 from the front)
HD: 4d8
Attacks: 1 or 2
Damage: Bite 2d4, Tail 1d12
Saves: P
Intelligence: Animal
Treasure: Nil
Special: Feelers, hard to knock prone
Description: Hextasaurs are desert dwelling hybrids with insect and reptilian features. The creature has six legs on the torso, propelling forward the crocodilian like head that is plated with chitinous armor ridges. It can attack with either its bite or by lashing out with its serpentine tail which has sharp edges like blades running down it.
Hextasaurs live in caves where they lay eggs. Their eggs suffer a low birth rate due to feeding by the adult pack combined a complete post-copulation parental detachment. The low birth rate keeps the population typically less than two dozen of a pack. The Hextasaurs have a pair of long feelers that come off the head of the beast and can be used to track scents with the same efficiency as a bloodhound. They will track wounded creatures for hours or even days if the wounds are not bound or healed.
Hextasaurs emit a high pitch shriek when startled or when defending their food source from another predator. When they shriek the plates around their head come up similar to a lion’s mane from their normal position of lying flat along the neck.
Hextasaurs were created for my Greyhawk campaign and were placed in the Bright Lands desert where they are inhabiting a small portion of this sunken city my PC’s are investigating. The PC’s were shaken somewhat by their appearance and did not decide to engage them in combat. My explanation for the generation of these creatures is by mutation of indigenous reptiles by evil magics from an otherworldly visitor lying beneath this sunken city for centuries.
