Thursday, May 6, 2010

Streets of Madness: Scene Four - Part 2

Chaos Factor: 4

Characters: Jimi, Eddie, Mrs. Rosse,

Threads: Find out who killed the dead guy. Investigate the Salvage Company. Explore the ship.

Heading down the stairs I catch sight of some blood. The lower levels aren’t well lit and there is a pretty foul smell catching my nose immediately. I head into a tight hallway and see a smear of blood heading into a doorway at the other end of the hall. There are three doors on each side of the hallway and another doorway with a stairway sign marking that it descends further into the boat. I decide to check out the blood.

Q: Does anything jump out at Jimi? [50:50, strong YES]

Q: Is it human? [unlikely, yes]

Suddenly out of nowhere a man leaps at me from one of the doorways of the boat and slams the gun from my hands. In the ugly gleam of single light bulb in the hall way I catch a glimpse of crazy eyes peering at me from behind wire-rimmed glasses, a white blood splattered lab coat, and grasping hands. I fall back against the far wall and try to twist around to defend myself. Should have expected that, I guess I’m getting slow.


Edward Palantine. *Crazed* Ship Doctor [3]

Edward was the ships doctor - a reasonable man of intellect whose rational mind snapped like peanut brittle at whatever he has seen down here in this ship. He has been infected by an almost supernatural fear, paranoia, and madness.

Risus Combat - grappling - Jimi, ex special ops cliche [5] vs. Edward [5] ~~ a tie!

We fall back and I twist around to get a better grip on the man. I am a better fighter, but this man fights with insane strength. I’ve got a backup pistol in my ankle holster, but this guy is crazy so I’m not going to draw that unless it is life or death. He is drooling on me and babbling insane phrases. I can’t quite make out what he is saying. I try like hell to give him a good punch and shut him up.

Risus Combat - grappling - Jimi, ex special ops cliche 3d [14] vs. Edward 3d [11]

Risus Combat - grappling - Jimi, ex special ops cliche 3d [16] vs. Edward 2d [6]

Risus Combat - grappling - Jimi, ex special ops cliche 3d [11] vs. Edward 1d [5]

My fist finally connects with his face and I knock him backward. I leap atop of him and although his fists and arms swing up feebly I’m able to land another blow that reels him nearly senseless. I realize I’ve got him at that point and I scream in his face, “Calm down, damn it!!!” He won’t so I give him one more good punch. His eyes roll back and close.

I pull my head up and look around. I quickly grab my gun and wipe the sweat off my face. That was bullshit crazy. This guy looks like a doctor or something, he only needs a stethoscope to complete the look.

Q: Did that fight draw anyone (anything) else? [50:50, No].

Cuffing the “doctor” to the nearest door-handle I head down the hallway, my gun held before me close to my face. I turn into the doorway that had the blood smear and nearly wretch on the floor. A sickening smell like rotten pork drifts out of the room. There are body parts everywhere. Some of them have been cataloged and small strips of paper attached with a description, maybe in latin? There are strange gashes in some of them that might be from fingernails or claws? I immediately remember the lion, the marks look more like claw marks not fingernails... man.. this is screwed up...

I shake my head at this scene and get back onto the case. There has got to be an explanation for all of this. Maybe it lies below. I head to the stair case and begin to descend down. I enter a massive hold piled high with boxes. There must be several staircases and hatches that can open up for loading. At the bottom of the stair is something that makes my heart stop a beat. There are some cases explosives, the kind used for underwater demolition, and they are wired up with a timer. The timer has [1d6, 2] 2 minutes and 6 seconds on it. I watch the next ten seconds ticking down on the timer before I realize that this is real.

Q: Does the horrible thing reveal itself? [50:50, No - only missed by a couple]

As I turn and begin to run up the stairs I hear something from down in the hold. It is like a shriek but it is hard to tell if human lips could have uttered it. I’m not sure if I have time to get the doctor off the ship, but I give it a try. I run over, and fumble with the key. I am counting the seconds in my mind as I heave him up onto my shoulder. Another heart beat, another second. I count ten more as I run up the stairs.

I’m running out on the deck. I think about it for a moment and decide to toss the good doctor off the boat into the sea. His body hits the water nearly lifeless but then begins to stir a bit after he hit the water. I am climbing down the ladder as fast as I can. I undo the ropes on the small craft that got me here and then start up the engine. I grab the doctor and pull him in and then turning the craft I push the throttle full ahead.

I only get a few seconds from the larger ship when the deep concussive blast happens. It rocks the smaller craft so bad I think I’m going to capsize! The side of the larger ship ripples and swells like a balloon for a moment and then the ship seems to heave and shake in the water.

In the next few minutes while I am speeding away from the larger ship and cuffing the doctor again the larger ship begins to tilt backward and begin to sink. My mind thinks back to the ship, to those bodies, dissected, cataloged, placed along the counters and the pans and the shelves. How many souls died on that boat and why. I look at the doctor and his dull mad eyes glare back at me.

“When we get back to shore... you and I are going to have a talk. And you are gonna give me some answers by god. You are going to answer for what I just saw back there! Big time!”

Well I'm thinking I will increase the chaos factor back up to 5.

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