Friday, July 26, 2013

Whitebox Realms Spells

Here are a couple of forgotten realms spells translated from the FR Adventures book into Whitebox rules from 2nd ed AD&D.  My players will recognize these, and I think it will be a fun nod to prior games.   I've changed a lot of the parameters to shift the spells to the power level of Whitebox D&D.

Range: Touch
Duration: 2 rounds

The magic user touches any bladed weapon, which will immediately glow with a magical blue flame.  This spell gives the weapon +2 to attack for the next 2 rounds (no bonus to damage).  This bonus to attack stacks on top of any normal magical or non-magical bonuses to attack.  Only 2 bladethirst spell can be used on an item at a time, and cannot be made permanent.

Snilloc's Snowball
Range: 100 ft
Duration: Instant

This spell creates a mystical snowball that must be thrown at a target within range or it melts away.  The snowball will strike unerringly, like a magic missile, and does 1d3 damage to normal opponents and 1d6 damage to cold sensitive, fire dwelling, fire using opponents.  This spell requires a bit of ivory to cast, which is consumed during the casting.

Agannazar's Scorcher
Range: 60 ft
Duration: 2 rounds

A jet of flame erupts from the casters hands and blasts out at one target.  These flames deal 1d6 damage each round for two rounds.  The target gets a saving throw vs. spells each round, which reduces the damage to 1pt if succeeded.  In addition, fire resistance can further reduce or avoid the fire damage.  If firing into a crowd or creatures step in the path of the jet of flame, the DM may rule that creatures in the danger zone must make a saving throw or take 1d4 damage.

Undead Mount
Range: 10 yards
Duration: 1 day

Using this spell the caster animates a dead horse or other beast of burden (camel, mule, elephant, deer, moose).  The spell generates a zombie or skeletal mount depending on the condition of the remains.  The spell can create an mount from a collection of different creatures bones.  Regardless of the physical shape of the mount, it has the following characteristics: 1HD hit points, movement of 18, can carry up to 300lbs, and does not attack.  It responds to simple verbal commands, is unintelligent, and is considered a skeleton for turning, magic spells, etc...


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