Ethereal Snatch
Spell Level: M1
Range: 100 feet
Duration: Instant
By casting this spell a wizard can open a tiny rift in space allowing him to grab something at a distance within the spells range. The object grabbed must be small enough to be grabbed by 1 hand. This spell good for snatching items off tables, or from hard to reach areas in dungeons. However, the casters hand is exposed for a moment while snatching the item and can be struck by traps at the GM's discretion. If a wizard tries snatching an item in control of another, that person/creature gets a saving throw to retain the item. Any items grabbed must also be fully visible to the caster, not hidden in pockets, etc...
While this spell was developed with swords and wizardry whitebox in mind, it could be adapted to other editions.
More thoughts on Only Heroes Get to Resist
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I've never implemented this rule, but I keep thinking about running a game
that would use it:
One Heroes Get to Resist
I have a few more thoughts on it, n...
5 hours ago
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