Monday, June 4, 2012
Open Quest Magic Point Store - House Rule
Being that the first Chapter of our Open Quest PBEM game just finished and my players were eagerly ready to spend some improvement points I thought it was a good time to drop in this house rule, intended to fill in a big hole I spotted in the rules system:
A spell caster must bind themselves to a magic point store in order to use it.
The process takes 1d20 hours to complete (and a successful skill check). Once this is complete the caster has access to the magic points in the item. PC's and NPC's can have no more than 3 bound magic point stores at any 1 time.
This rule will stop PC's (and enemy NPC's) from having endless magic point stores (granting them pretty much unlimited magic points).
This rule only applies to magic point stores that a caster can use to fuel his own spells. If an item has the ability to cast a certain spell (wand of flame arrows) then the caster can use it until it runs out of points and it doesn't count against his 3 bound magic point stores.
Next up I'm coming back to my work on S&W house rules. I'm working on Clerics and Wizards next. I don't think I'm actually going to make many changes here, just new spells and different flavors that would be realms specific.
*Pricelessly awesome bonus quote from the website where I found the picture:
"crystals are on the "dew line of consciousness," meaning that they are going to assist us in bringing in the New World which everybody in the New Age community knows is destined to be. That's why so many crystals that went to sleep after Atlantis was destroyed, are now waking up and reemerging, and finding their way back to their keepers. In Atlantis, crystals had a much different role than they do now. There, they functioned as these huge monoliths that powered cities. Nowadays, crystals also power our world, not as these huge monoliths, but rather as small silicon chips in our computers and our time pieces."
This quote was not from an RPG gaming website, real live people actually seem to believe in the power of these crystals and that the crystals are alive and are somehow communicating with them...
I really can't say any more about magic point stores in Open Quest or about crystals. This quote is so awesome, I will let it stand on it's own.
All your stupid crystals R belong to us!!!