Thursday, March 18, 2010

Rolemaster (Take 3) and Amethyst

Having read over the rolemaster core books I set right out to make a character. I started small - a common human ranger. I rolled some stats, then potential attributes, then modified for race, chose some languages then started flipping through the skill list and figuring out things like development points and power points, etc...
Well, lets just say that I may have been accustomed to a simpler way of making characters over the last couple of years (during which the only systems that I have used are Fudge, Risus, and 2nd Edition DnD). I'm not sure I have the time or patience right now to make Rolemaster characters unless I got a group together who would get me inspired to do so. Or maybe if I can figure out that Fudge conversion for Rolemaster that I think is a really juicy idea....

Anyway, I shelved Rolemaster for the short term and I am following the sacred teachings of Risus Monkey by trying to get a Mythic game started up. For now I may start up solo and then add my buddy in later if that makes sense. I'll probably post something up about the game I am planning in the next couple of days. I read through that book over the last couple of days and it immediately "clicked".

Also, Chris Dias of Dias Ex Machina contacted me about his game Amethyst which is being sold by Goodman Games. I checked out these links here, the pictures here, the free adventure Biohazard ( a zombie apocalypse style game), and finally this youtube clip. I wrote this blog post a while back about adding guns to ODD, well this game adds guns, and computers, and cars, and pretty much everything about our modern world to the conventional D&D game. Chris popped the top off his head and completely imagined a really excellent world where all the stuff that exists in our DnD games "came out to play"...

I think this picture that I popped into this post pretty much sums up the game (to Chris Dias or artist Nick Greenwood - if you want me to take this down I will immediately). They talk about it quite a bit in that cool YouTube series where they not only discuss the gameworld but how it evolved with the art from Nick Greewood (who did like 99.9% of the art for the game apparently). I've said before that having Peter Bradley do like 90% of the art for the Castles and Crusades game set up a consistent look and brand for that game. I think the same will hold true for amethyst.

Anyway, I can't say much more since I haven't picked up a copy of the game (I probably won't anytime soon since it is written for 4th edition DnD which I have no plans to play). The combination of technology, magic, fantasy, politics, and interesting imagery makes me want to slap my practical side silly and BUY THIS GAME (which is saying that I have like 50 different campaign worlds that I downloaded as part of the Haiti bundle and like 50 more campaign worlds that I have thought up in my sick head and don't in any way need another game world).

I'm not a fan of the 3rd edition, 3.5 edition, and 4th edition DnD rules - however, just because you don't like the rules doesn't mean there is a lot of gold in a game world/concept regardless of the rules. I could see me running a game in the amethyst game world using any of the familiar rulesets that I have become accustomed to over the years. Or if my DM buddy would get his $#!& together and want to start up our tabletop game (which was supposed to use 4th edition rules- since this DM likes 4th edition and convinced all us "old-timers" to try it but then never started the game all winter long after we made characters in November)

Maybe, just maybe I could convince him to run this game-world instead of the standard fantasy world he had been thinking of running a campaign in.

Who knows, I may go rogue and pick up a copy after all. If I watch that YouTube video about the art one more time I'll probably fail my saving throw and cave in to a moment of consumer weakness :)

1 comment:

  1. Thanks for the comments. Go ahead with the art. You can find more at