Sunday, October 31, 2010

B/X Modified Weapon Table

Damage Weapon Type Cost(gp)Wt(cns)
1d4 Torch 2sp, 10 cn
1d4 Daggers, dirks, knives 3gp, 10 cn
1d4 Sling (30 stones) 2gp, 30 cn
1d4 Club 3gp, 50 cn
1d4 Javelin 1gp, 10 cn
1d6 Staff * 2gp, 40 cn
1d6 Bow + 20 Arrow X9, 30-40 cn
1d6 Hand Axe 4gp, 30 cn
1d6 Light Lance 5gp, 50 cn
1d6 Mace 5gp, 30 cn
1d6 Crossbow (30 quarrel) 40gp, 50 cn
1d6 Short Sword 7gp, 30 cn
1d6 Spear 2gp, 30 cn
1d6 War Hammer 5gp, 30 cn
1d8 Sword 10gp, 60 cn
2d4 Axe * 7gp, 50 cn
1d10 Pole Arm* 7gp, 150 cn
1d10 Two Handed Sword 15gp, 150 cn

I've decided I'm using the optional Variable Damage System for my B/X game. I think this variable weapon damage system is a better abstraction of reality since if I had to choose between a dagger and a sword to go into a gladiator ring, I'm going with the sword all the way. The dagger can kill a normal man with a single strike but has lesser probability of doing so vs. the two handed sword - this seems reasonable to me.

I created this table for my players to use for weapon selection. I changed a few things from the core BX rules (increased the damage for a staff to 1d6 and made an Axe do 2d4 instead of a 1d8). I think with this system every weapon has some kind of advantage.

For example the spear is a 1d6 piercing weapon that could be flipped over to be a 1d6 staff (if fighting skeletons). You could also use it to try and detect pit traps. A war hammer could be used to pound stakes into the group for pinning doors! Etc..

Anyway, the completion of this table gets me another step closer to running my B/X forgotten realms game. Now I'm having a mental argument with myself about whether to us the Lawful, Neutral, and Chaotic alignment system from the core rules or to use the AD&D system of LE, LN, LE, etc... I've got a couple of reasons to go either way. More on that soon.

1 comment:

  1. You could go with Holmes' Lawful Good, Chaotic Good, Neutral, Lawful Evil, & Chaotic Evil.