Lawful - Tyr, Torm, Lathandar, Ilmater, Helm
Neutral - Tymora, Selune, Tempus
Chaos - Bane, Bhaal, Myrkul, Talos
2. Gnomes - the B/X rules as written don't have gnomes as a player race - they are described in NPC/monster format (B35). I think I'm going to stick with that for now. If somebody really wants to be a gnome, I'm going to slightly modify the Dwarf class to make it work.
3. No Time of Troubles, and absolutely no plaguestorm crap. I'm going to start the game out DR1356, using my copy of the 1987 Sourcebook + Cyclopedia of the Realms and add to that Waterdeep City System and Undermountain. I will probably use little snippets from the Volo's Guides during stops to villages and inn's and I'll also be using the treasure tables from Forgotten Realm's Adventures supplement. Other than these books - no other sources will be considered valid. Anything read in a FR novel, or sourcebook will be considered valid, and large sections of even the books that I listed will be changed to freshen things up a bit while retaining the original Realms flavor my PC's will be looking for. I will let the events of the game, and my strange whims take the realms in a different direction from the Canon chronology from the last 20 years or so. Mainly, since I'm really displeased of the direction that was taken.
4. I'm strongly considering eradicating a few races. The drow are at the top of my list. I think the drow have become very stale creatures too chained by the novels that are out there. There are a few other demihuman races that have become somewhat redundant/boring.
5. Changing the planes. I find the idea of the "plane of fire" "demi plane of shadow" "Hades" "The Abyss" very tired and I'm thinking of trying something different. More to follow soon on this one.
Anyway, there are probably some additional changes and modifications on the way to help merging the Realms with B/X. I'll be posting more on this soon.