Saturday, October 16, 2010

Removing the Emo Dark Elf

I'm still working on my Forgotten Realms campaign. Here are the recent developments:

1. I've ordered up a copy of City System and The Ruins of Undermountain. Sadly my original copies were destroyed in a fire years ago. These books will be the basis of the game.

2. Drow - after thinking about it - I don't think there is anyway for me to resurrect these monsters for use in my game. All my prospective players have read too many novels about a certain drow ranger for me to ever think about including another drow elf in any DnD game. They just feel tired to me - the players know all their powers and weaknesses etc... My plan is to replace them with Serpent People - who will be a dominant race in the underdark in my campaign - filling the role that the dark elves have in the past and hopefully changing the character of my campaign toward the direction I'd like to go.

3. I'm working up two adventures to kick the game off that will probably use spells/items from my Vats and Pools article that I wrote up several months ago. I'm pretty excited to see how that material playtests.

Next up - a post about the serpent people I'm working on for my game.

Sunday, October 10, 2010

Returning to the Realms





I've finally made up my mind on what campaign to run for my next game - Forgotten Realms.

Since I want to try and tempt a couple of players who haven't gamed in some time, I'm planning on enticing them with the combination of Waterdeep + Undermountain.

I used to run Waterdeep as my primary campaign for probably 5 years. The two guys I'm planning to recruit both had characters of 10th-12th level in that game and whenever we speak of DnD in general both of them always bring up the good times they had in Undermountain.

The game I was running in Undermountain came to have a near legendary status - in any other game setting my players would say stuff like, "This is nothing, we survived the torture chambers of the illithids in Undermountain." Whenever we played in this dungeon the player I'm looking to recruit would faithfully put in the Hellraiser soundtrack, which he had decided was thematically appropriate for the dungeon.

But, the kicker here is that I'm going to run this game using B/X rules and I'm going to make a few changes to the realms setting to make it easier to run. So I'm working on a few changes to the game to accommodate the change from AD&D to B/X. Here are a couple of them:

1. I'm organizing the deities into Lawful, Neutral, and Chaotic groups - instead of the LG, CG, N, etc.. that was shown in the core books. I'm also selecting a few special deities that will commonly have "Adventuring Clerics". Here is my list so far:

Lawful - Tyr, Torm, Lathandar, Ilmater, Helm


Neutral - Tymora, Selune, Tempus


Chaos - Bane, Bhaal, Myrkul, Talos


2. Gnomes - the B/X rules as written don't have gnomes as a player race - they are described in NPC/monster format (B35). I think I'm going to stick with that for now. If somebody really wants to be a gnome, I'm going to slightly modify the Dwarf class to make it work.


3. No Time of Troubles, and absolutely no plaguestorm crap. I'm going to start the game out DR1356, using my copy of the 1987 Sourcebook + Cyclopedia of the Realms and add to that Waterdeep City System and Undermountain. I will probably use little snippets from the Volo's Guides during stops to villages and inn's and I'll also be using the treasure tables from Forgotten Realm's Adventures supplement. Other than these books - no other sources will be considered valid. Anything read in a FR novel, or sourcebook will be considered valid, and large sections of even the books that I listed will be changed to freshen things up a bit while retaining the original Realms flavor my PC's will be looking for. I will let the events of the game, and my strange whims take the realms in a different direction from the Canon chronology from the last 20 years or so. Mainly, since I'm really displeased of the direction that was taken.


4. I'm strongly considering eradicating a few races. The drow are at the top of my list. I think the drow have become very stale creatures too chained by the novels that are out there. There are a few other demihuman races that have become somewhat redundant/boring.


5. Changing the planes. I find the idea of the "plane of fire" "demi plane of shadow" "Hades" "The Abyss" very tired and I'm thinking of trying something different. More to follow soon on this one.


Anyway, there are probably some additional changes and modifications on the way to help merging the Realms with B/X. I'll be posting more on this soon.

Saturday, October 9, 2010

PBEM Update

My Greyhawk PBEM Castles and Crusades game is still alive, but barely...

The game is approximately 18 months old, which is ancient for PBEM, and most of my players are around 3rd level. I was taking them into The Dark Chateau module by Rob Kuntz. The action started out great with the players adopting the usual paranoia associated with entering a "funhouse" style wizards haunt.

They met up with some goblins/orcs who were hanging near a couple of external sheds. The PC's were surprised and after taking on heavy arrow fire they pulled back into the woods and then proceeded to fight fire with fire. The elven ranger of the group has a +6 bonus to hit with his arrows (no magic involved) so he mostly sniped the orcs and goblins from afar while the wizard of the party laid the smack down with magic missiles. The fight was over quickly.

The players did a sweep of the outside of the Chateau, finding their encounter with some strange giant frogs to be intimidating. They decided not to mess with these frogs who glided about in the pool gazing at them with alien stares of disinterest. They entered the Chateau and swept through the first floor fighting some giant rats and claiming a magical Cleaver. However, at this point they hit a slow spot. The players are having real life conflicts/disasters and a general paralysis of decision has affected the group. Presented with a variety of traps and tricks, they are hitting a wall.

So over the last 5-6 weeks things have stalled completely. There were only 3 posts in the last week. I started to lose interest in the game and contemplated several times about giving up on it. However, the fact that we have had almost a year and a half of really good times in this game is stopping me. So I decided instead to throw a curve ball at the players.

I decided since they have killed several groups of goblins & orcs around the area during their 3 day (game time) stay near the Chateau, that the goblins and orcs have decided to get some reinforcements and attack in force. The goblins bribed a couple of hill giants and also rallied several loosely affiliated bands together to make a war party over 100 goblins&orcs strong.

The party had left the ranger of the group outside the Chateau (since the player of this character is in the military and would be unavailable for the next 6 months or so) - so I decided to have him run by the Chateau and warn the party. Here is the post:

Esmeralda begins to prepare her trap for the centipedes, pushing smelly rat meat
into a large sack with a grimace. The rest of the party flexes, prepares, and
tenses for battle. Just then a cry is heard from the outside of the Chateau.

"An army of goblins are coming, and they brought a giant!!!!" Comes a cry from
Lo'Stranner.

Turning quickly, Leinen leaps quickly to the window and catches a glimpse of
Lo'Stranner running past the Chateau from the north side and heading toward the
south. He leaps into the underbrush of the forest just as a group of barbed
arrows slam down into the soft earth of the Chateau's lawns.

This army must be at his heels.. which means you only have moments to decide how
to react!!!

Well, I have dropped the gauntlet. I'm going to force some action out of my players or force a TPK and move on to a new game. The evil GM in me prefers this to a slow wasting death of the game. I definitely feel at least partly responsible for the way things are turning and I'm hoping I can breath some life back into this game or just dump it. I can't keep it going the way that it has fallen apart.

Either outcome, I have definitely realized that PBEM games of this sort do not handle dungeon based adventures well - unless you have a group of very interactive posters. Wilderness encounters are much better since things are much more fluid and the players have an easier time figuring things out.

Tremors

Aaaahhhhh, Tremors.... this movie is pure gold and not just because of Kevin Bacon ;)

My horror-octoberfest netflix driven stream of b-movies continues. I've watched a few other unmentionables, but then I went back to the source and found this movie. I've probably watched this movie 10 times but I never get sick of it. I really like a mix of humor and horror together and this movie delivers. Just watching Reba Mac firing two revolvers like crazy at a huge plastic worm brings a smile to my face.

Here's to the graboids! Whether from space, or engineered by scientists for the fun of it. We salute you sirs!


Monday, October 4, 2010

B/X



I've got to thank JB for this one - his crazy B/X halfling posts got me really interested and I really wanted to read the rules that he was discussing.

Anyway, I nabbed an Ebay copy of Moldvay Basic and Cook/Marsh Expert. Reading them over for the last couple of days I realized Moldvay Basic DnD was the first DnD that I ever played - now I remember not having the experience tables for higher level and making it up! I was 11 or so at the time and we quickly switched over to 2nd edition ADD - and so the fact that I started on Moldvay basic had been lost to time until just now.

After reading these books over I'm strongly considering on using them in my my new campaign that I am working up. Since I have ZERO players for this theoretical game - I can still change things... such as the entire rules system without any relearning or grumbling :)

Saturday, September 18, 2010

Formative Images


James at Grognardia's question got me thinking back to what imgages capture the spirit of DnD for me. Mostly I think of the 2nd edition booksthat came out just as I was getting into the game. And firstand foremost of the artists that rocked those books was Larry Elmore.

Here are a few of my favorite images from Larry:



This first image from the 2nd Edition Players handbook probably sums up DnD the best for me. The party, the dead dragon, the treasure, and the the little details like the scratches on the fighters legs, and an arrow in the dragon from the elf! This image is pure AWESOME.



The death of Sturm... Reminds me of the deaths of some of my favorite characters. Some of them died stupidly, but others died valiantly.


Larry always drew awesome dragons... this one always made me want to make a character that was powerful enough to somehow get a dragon to ride. It happened once, and only once, and if I remember correctly right after I got the dragon the DM at the time decided I needed to retire that character.


Monday, September 13, 2010

Night of the Creeps




aliens, slugs, zombies with exploding heads, naked chicks, zombies killed with lawn mowers, space ships, fraternity house antics, slugs jumping into peoples mouths, random side plot about a psychotic axe murderer, flame throwers, stupid plastic looking alien people, horrible acting...

Seriously, what is there about this movie that is not to love? or maybe I housed a little too much theraflu and zicam.